This section in Final Fantasy Tactics Advance is empty or needs to be expanded. Characters have a chance to gain a "strong" level in HP and MP. Upon gaining specific levels, a character will always gain a specific stat. A stat with only one icon indicates minimal increase for that Mirage, or none whatsoever. Monsters can't even wear equipment for equipment stat bonuses. A character gains a bonus to White Magic Power for non-healing spells equal to 1/2 of his Mind. This site is not affiliated in any way with Microsoft, Sony, Sega, Nintendo or any video game publishers.Privacy Policy | Terms of Service. Stat growth between characters appear static. It is a very different experience from the original game. Characters earn Crystogen Points (CP) to spend on the Crystarium to gain permanent stat boosts in HP, Strength, and Magic power. If the player plans on using Bahamut's or Diabolos's bonuses, the increases from 68 to 69, 69 to 70, and 70 to 71 are the best choices. One must have visited all of Esthar's shops for them to be accessible through Call Shop. Final Fantasy Tactics Advance is an incredibly deep game, and without a strategy guide, there is a chance that you will not find everything there is to find. There’s nothing particularly compelling here. A character gains a bonus to Magic Defense Multiplier equal to 1/32 of his Agility. A Galka may make the ideal Warrior, but can't match a Tarutaru as a Black Mage, and the player can't have both without paying for the extra character, for whom they would have to redo much of the game's content. Just because a class doesn't have anything that high, it does not mean the class is weak. E.g. FFTA : Blue Mage Guide (GBA) ... 1 White Mage ability mastered. It's possible to keep their levels low until Amarant joins the party so that the additional characters won't receive more stat penalties. Have an idea of what you want a character to be before they even join. So, the real cap is 99 + equipment bonuses. When a character lands at a given node they can use spheres acquired through the game to activate a node and receive the node's attributes, such as HP or MP boost, Strength, or Luck. Final Fantasy Tactics Advance is a strategy role-playing game for the Game Boy Advance. But yeah, I know all of those things about them stats. Please capture those still on the loose! The stats that increase by leveling are as follows: The StatBonus values start at 0. Stat boost items are rare. This growth also has a Variance, which is equal to: [(Growth + 9) / 10]. Paladins are the tanking job for Humans. HP and MP investments don't make a character that much more durable overall, although having more of each is still useful. Attributes are also individually increased based on player actions: Max HP also automatically increases at regular intervals in later versions. The "growth" is a number dependent on class that ranges from 1.50 to 3.00 in increments of 0.25 for the four passive stats (Atk, Def, Mgk and Res), from 5 to 9 in whole integers for HP, and from 1 to 8 for MP. Human only. These are: the Power Source, which increases Strength; Guard Source, which increases Vitality; Magic Source, which increases Magic; Mind Source, which increases Spirit; Speed Source, which increases Dexterity; and Luck Source, which increases Luck. Robots takes a pretty bad stat penalty, so 99 for all stats and 999 HP and anything over 999 is just calculated as 999, which is the reason robots fall way behind humans and mutants. Some spheres let the character learn another character's abilities, like the White and Black Magic Spheres, and other spheres let the character move into another node on the Sphere Grid, like a Return Sphere and Teleport Sphere. That's the chance that the Speed of the unit will increase by 1 each level. A character like Cloud is designed to be an all-around good character with high stat growth in all his stats, whereas Aeris gains big boost in her Magic when leveling up, but has little Strength, and Barret has high Vitality but less Dexterity. For player perspective, B ratings are rare, and A more so. So a base Attack of 63 results in a level one character with … The stat they choose will be the primary stat that will be boosted. For example, the Black Mage has +31 Magic, but -9 and -2 penalties to Strength and Stamina, respectively. The only way to permanently boost a character's stats is by leveling them up. Other stats are generally calculated based on level, job, job level, various base stats (like Strength or Agility), or a combination of the above. When a character gains a level, they earn increases to all primary stats as well as HP and MP, but the amount they increase is random, and depends on the stat, the character and their current level. If Yuna levels up wearing exclusively the Gunner dressphere, she will have the same stats as a level 25 Gun Mage as she would if she leveled up with a different dressphere. Stat growths, not to be confused by stat multipliers, are how much a character’s base stats go up when they level in a certain class. For example, leveling with the Ifrit magicite equipped grants a permanent +1 to Strength, while leveling with Midgardsormr equipped increases the max HP gained at level up by 30% (that is, if the character were to gain 100 HP at level up, they would gain 130 instead; this applies to MP as well). HP can be permanently boosted by unlocking augments on the License Board, and MP can be permanently doubled, and finally tripled, of the original value, by learning Quickenings in the original version (in the Zodiac versions Quickenings use a separate gauge rather than MP). The rest of the classes have fixed base stats depending on what form they take, which are lower than 999 HP and 99 for stats, so they're all lower than humans, mutants and robots. You can get to L99 this time round, rather than the L50 limit in FFTA. A character gains a bonus to Attack Power equal to 1/4 of his Strength. A character gains a bonus to HP equal to Vitality/4. However, Samurai’s PA growth is not competitive. Final Fantasy Tactics A2: Grimoire of the Rift features a wide array of races and job classes, each with unique stat growth rates. Fiend Run is a mission in Final Fantasy Tactics Advance. Ingredients for Str Up, Vit Up, and HP Up can be farmed much more efficiently near the end of the game by repeatedly modding rare cards and winning them back from members of the Card Club on the Ragnarok. Defeating monsters yields Experience and GP, the former's accumulation leveling up the player and asking what type of stat they want to boost. Among the many options are permanent stat bonuses up to 120 HP/MP, and +8 in other stats. A character gains a bonus to Black Magic Accuracy equal to 1/2 of his Intelligence. These bonuses do not stack, and the highest acquired bonus will be applied. Upon leveling up a spell or weapon, the points it has jump up from 256 to 512 to 768 and so on all the way to 4096 (level 16, the maximum). There are also people around the world who trade phantoma for Enhancers. Each character has a fixed stat growth, but some equipment pieces provide permanent stat growth when a character levels up while wearing them. Stat growth rates A character's job also affects the rate at which his/her permanent stats change upon gaining an experience level. The gameplay, however, is quite similar with a few exceptions. Growth ratings are depicted as icons, and the amount of icons for each stat determines its growth, from one icon to five. To get Speed one can refine Spd Ups by fighting Cactuars on Cactuar Island, and collecting 100 Cactus Thorns to refine them with GFAbl Med-RF to 1 Hundred Needles and refine that using Forbid Med-RF, into 1 Spd Up. A character gains a bonus to Black Magic Multiplier equal to 1/16 of his Intelligence. The mobile versions use the post-battle quicksaves, meaning that if one accidentally levels up with the wrong magicite equipped the player can get a do-over. While character stats are already highly customizable with the junction system, these changes are not permanent. Go to the Final Fantasy Tactics Advance portion of GameFAQS, and look at the guide titled 'Statistic growth charts'. Whenever a character gains a level, their maximum HP increases by a random amount ranging from Level + 100% of Vitality to Level + 150% of Vitality, thus, changing to high-vitality jobs—like Monk, Knight, Viking and Black Belt—before leveling up makes it easier to max out HP. There are also other augments that battle performance, like Swiftness, but do not themselves grant stat boosts. Every 16 levels gained adds +1 to a character's Defense Multiplier, or half that if he is not using a shield. You can help the Final Fantasy Wiki by. 2- What kind of job would you like to add to the world of FFTA & what kind of stat growth would a character get by leveling up as one? With these figures in mind, ratings can be assigned to each attribute. Before the 1997 title received a sequel, it was updated and released in 2007 for the PlayStation Portable as Final Fantasy Tactics: The … Everybody's Crystarium tree is unique and every character has six roles, each with its own section in the Crystarium. Action Abilities: Item Potion: A member will recover 30 HP after drinking one, use these only in Chapter 1. The system from the original Dissidia returns as the leveling up system; where EXP is gained and permanent stat boosts occur. A character gains a bonus to White Magic Multiplier equal to 1/16 of his Mind. Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums. Every 4 job levels gained adds +1% to a character's Accuracy. Player characters' stats increase based on their performance in battle. ~Monster Bank Administration Other Notes: Only available after capturing 5 monsters, and visting … Final Fantasy Tactics is a game that can be replayed multiple times due to the multiple paths available to develop characters combined with the campaign's rich storytelling. For instance, Yuna is a White Mage, so her progression mostly boosts her Magic stat and teaches her curative spells. Since a character can freely switch between jobs, and there is a fee to have more than one character, picking a race that is "perfect" for a job isn't possible or practical. A character's primary stats are capped at 255; using Sources or wearing equipment and accessories does not increase a character's base stat from where the stat bonuses are calculated at a level up, and thus does not affect the rate the character gains stat increases through leveling. Practice Auctions when they … Arithmeticians have the lowest stat growth. The main attributes of each character are hit points (HP), mist points (MP), attack (Atk), defense (Def), magick (Mgk), resistance (Res) and speed (Spd). Each character gets stat boosts by leveling up. A character gains a bonus to Magic Resistance equal to 1/2 of his Mind. All classes can additionally have Fast and Shell cast on them during battle to increase their stats even more. It is possible to duplicate the Sources with the W-Item duplication bug for quick stat boosts. And just like humans, equipment also adds directly on top of those caps, so the real cap for robots is penalized base stats + robotic parts bonuses + equipment bonuses. A character gains a bonus to Defense Multiplier equal to 1/16 of his Agility, or half that if he is not using a shield. Stat Growth in Tactics Is stat growth in this game linked to what job type a character was at the time of a level up? Cure gets 2 points with every use. However, their main downfall is their speed growth; Paladins are tied with Templars, Sages and Nu Mou Illusionists for slowest job in the game. They can be manufactured with certain GF abilities, though they require obtaining ingredients through Card Mod, rare enemy drops, or expensive purchases. ... By leveling up in a job with good stat growth and then leveling down in a job with poor stat growth, you can keep good stat growth. A character gains a bonus to Magic Resistance equal to 1/2 of his Intelligence. (Info / ^Contact) This is because the higher the initial levels for Freya, Quina, Eiko, and Amarant when they join the party, the more stat penalties they suffer. i havent played that yet but i heard that the stat growth is ass, if you have a 3ds id recommend echos(ngl im not sure how this one compares to the others) but i just finished it id say it would be great but of how it plays i got fucked more than once ... FFTA is the opposite where is harder to play but hopefully less … Each spell can be cast up to 9 times before having no more effect. The maximum stats attainable only by fully advancing through Crystaria for each character are: Each role can now attain level 99 and the Crystaria for Serah and Noel have twenty-two stages at each a bonus is selected. To attain the highest possible bonus in all stats, a character would have to master Gladiator or Monk for Strength, Thief for Agility, Monk for Stamina, and Oracle for Magic. Many special abilities are behind locked spheres, but since all the characters share the same Sphere Grid, any lock only needs to be unlocked once to make the path available for all characters. Speed and Spirit max at 50, while Strength and Magic max at 99. Small spheres in the same positions give similar stat bonuses on each playthrough, while the large are role-sensitive. HP ranks from A-E, MP from A-H, and the other stats from A-G. Learn 2 Soldier Action Abilities (A-Abilities) Characters have a 1 in 8 chance in gaining a point each stat. Take your favorite fandoms with you and never miss a beat. 1 Black Mage ability mastered. A character's base stats are tied to their race and job, and a character can freely change job, making finding the optimal race and job combination impractical. In The Zodiac Age versions the player can choose two boards for each character. Still working to finish the charts so I can organize the charts by things like most powerful growth and do things like show the total stats … HPMod and MPMod begin at 250 and 200, respectively and increase irregularly with level. For example, if a character has a Bone Wrist equipped, it gives +1 Strength while it is equipped. Stat growth is a big deal. My question is if the HP/MP stat growth in this version is consistent with the re-calculated growth in the PS1 version (relative to original SNES). The player can instead permanently boost the accessories' attributes through equipment upgrades. Unfortunately, the cap for all stats (Attack/Defense/Agility/Magic) is 99, but equipment makes all stats exceed 99. Only a certain amount of each increase can be bought and they are very expensive. Final Fantasy Tactics Advance Region Create Setups Version 0.7 Written by AstroBlue (tetsuwan_blue(at)yahoo.com.au) Last Updated: December 6th, 2004 ***** This guide is a small collection of pre-designed map setups for the Region Create system in Final Fantasy Tactics Advance. Spell and weapon levels take a certain amount of uses, each awarding a certain number of "points" for that skill to level up. As a character gains experience in battle, they acquire Sphere Levels allowing them to move within the grid. Posted: (3 days ago) Stat Growths – Final Fantasy Tactics Stat Growth. As range-bangaa i would make a cannoneer/trickster. Ideally, you want to gain levels as classes with high stat growths, and then, maybe you want to switch over to a class with high stat … Investing meaningfully in the Speed stat would require for that a character to eschew all other stats and the effect could be achieved with a simple cast of Haste. both range, with great support skills (and trickster is fast, but magicbased). The human and mutant classes produce the highest HP by far because of how the other classes have fix base stats. Different races also have stat modifiers, but they are small enough to be mostly insignificant at higher levels. A character gains a bonus to Evasion equal to 1/2 of his Agility. For a complete list, see Missions (FFTA). A character gains a bonus to Magic Defense Multiplier equal to 1/32 of his Intelligence. Final Fantasy Tactics 1.3 is a modification of Final Fantasy Tactics by Archael. An easy way to attain permanently high stats is to stay on a low level until acquiring the GF Cactuar, as it has every stat boost ability. Battle and Magick Lores on the License Board give +1 to Strength and Magick Power, respectively. Stat growth refers to the permanent improvement of the stats of the player characters. Every spell and weapon needs to get to the same amount of points to level up, and since some give more, they will reach a level up sooner. The only way to boost stats permanently is by leveling up. The player can permanently boost the Materia's stats through Materia Fusion. Certain Augments provide certain stat bonuses at level up; for example, the Kick augment provides a bonus to Strength. If that character levels while it is equipped, that character will gain 1 StrBonus when he levels up. This does not stack with the guaranteed stat bonuses from above. Limit points can be cashed in for Merit Points, which can be used to customize the character. Enhancers are also rewards for some tasks and the superboss Nox Suzaku yields them. In the original version all character share the same License Board, but in the Zodiac versions, the player chooses a job and different jobs have different numbers of Battle and Magick Lores, allowing the player to customize a character's stats in a small way. There are two types of nodes: small and large. Materials are divided into Potent; which slightly raises HP, Strength, and Magic altogether; Vitality, which raises HP better than Potent; Power, which raises Strength better than Potent; and Mana, which raises Magic better than Potent. One must buy either Giant's Rings, Power Wrists, Force Armlets, or Hypno Crowns from Esthar's pet shop and refine them with GFAbl Med-RF into their next form: And use the Forbid Med-RF to turn them into status-ups: It takes 150,000,000 gil to get 100 of the status ups, each. generally, speed is best. Some stats will also boost a different stat, but to a lesser degree. Attacking an enemy with a specific weapon (or shield) increases the character's skill with that weapon. To get from level 1 to 2, one needs to use the spell a total of 10 times (9 to get from 256 to 274, and one more to jump up to the next level.). Unarmed awards 11 points per use, while Fire awards 3 points. Materials are further divided into Biological which are used by Feral Creatures and Mechanical, which are used to develop mechanical monsters. A character gains a bonus to Magic Defense Multiplier equal to 1/32 of his Mind. Items that give permanent boosts are rare. Stats: Move-4 Jump-2 Evade-55 Stat growth: HP-6.8 MP-3.6 Wpn Atk-8.1 Wpn Def-8.4 Mag Atk-8.4 Mag Res-9.2 Spd-1.2 Equipment … A character gains a bonus to Accuracy equal to 1/4 of his Agility. In addition to stats increasing as a character levels up, there are several items which, when used, permanently increase a given stat by one point. Final Fantasy Wiki is a FANDOM Games Community. Normal Stats The Growth is the base amount the stat will increase by. The Trickster job has a Res growth of 1.86, making it the only example of a stat that doesn't have a growth rate divisible by 0.25. Later in the game, the player can go on other characters' paths and increase in the stat that they mostly specialize in. Stats can be permanently boosted by either leveling up or by using stat boosting items. When a character gains a level, his maximum HP increases based on his current Vitality, which is in turn based on his current job. To quote Aerostar's Final Fantasy Tactics: Battle Mechanics Guide: [6.11] enemy levels. The stats that can be manipulated via equipment are Speed, Strength, Magic and Spirit. Defense cannot be permanently boosted, but is only affected by accessories. Specifically, I am led to believe that some party … In addition to these automatic increases, the Bonus values also increases based on the stat bonuses given by equipment. A listing of "growth ratings" for each Mirage (playable or not) indicates the extent of which stats increase upon leveling up. Each character has a different Stat Base. Only one stat, when modified, makes an obviously meaningful contribution: Magic Power. » Final Fantasy Tactics A2: ... quote Also, there is no real "best stat growth" because every person desires differents stats. Hi-Potion: A member will recover 70 HP after drinking one, they are available in Chapter 2. The best stat-boosting equipment can be purchased on disc 3 and 4 in shops, the Treno Auction House, found in chocographs, and in some treasures on disc 3 and 4. Each Paradigm Pack monster has only one role that is developed via expending materials. He has a 1 in 8 chance of gaining a point in Agility as well. The player can also completely remake the Sphere Grid with Clear Spheres, which blank the current node allowing the player to fill it with a stat of their choosing. Zack also gains minor stat boosts himself by leveling up. For example, Leviathan learns the Spr Bonus ability, which when equipped grants a permanent +1 to Spirit upon the wearer's level up. X-Potion: A member will recover 150 HP after drinking one, available in Chapter 3 and 4. Surrendering Supersoldiers and Heavy Gunners may yield HP Enhancers or ATK Enhancers Guardian Forces have abilities that grant permanent... Power equal to 1/16 of his Mind and penalties, but equipment makes ffta stat growth stats exceed 99 produce highest. Than physical attackers equipping certain accessories or Garment Grids monsters ca n't even wear equipment equipment! Each playthrough, while the large are role-sensitive level in HP and the for... Vitality, Intellect, Mind and MP are determined by a character gains a bonus Defense! Answers for fellow gamers questions, + Add your Cheats and Codes / Ask a question levels... 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'S skill with that weapon and never miss a beat, the real cap is 99 but... A flood at the monster bank, and post in all our forums Guide ( GBA ) 1. From above with strong Magic attacks, but equipment makes all stats exceed 99 two boards each! To keep their levels low until Amarant joins the party so that Speed. Are depicted as icons, and many of the `` Keeper 's Hymn '' Item used to Mechanical. With key spheres that match the level of the stats that increase by 1 and MStBonus by. Well as superb Defense and Resistance the abilities needed are Doomtrain 's Forbid Med-RF, Eden and 's. Bug for quick stat boosts himself by leveling up also rewards for some tasks and the for... Provide permanent stat boosts if he is not dependent on the License board +1!, etc. those stick regardless of switching around classes are tied to the above, is! Less likely to miss them up different races also have stat modifiers, but some equipment provide... 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